Combat Basics
After initiative, the first person can make a move. Let's go over the basics:
AP
Action Points are the bank of points used to perform actions. You regain 3 AP at the start of your turn.
MB
Movement Bank is the amount of movement (in feet) you can make in a turn. Each square or hex equals 5ft. So an MB of 25ft lets you move 5 squares.
Damage
You can take damage from hits or afflictions, like poison. Your Evasion Chance (EC) determines if an attack hits — the enemy must roll your EC or higher. For afflictions, you make a save like Gum.S(10), which is a Gumption save in an attempt to resist the affliction
Every turn you'll be using your characters' weapons, abilities, and other tools at their disposal to take down any creatures and other ne'er-do-wells.